![captain america super soldier 360 review captain america super soldier 360 review](http://1.bp.blogspot.com/-kNiN5D83BNY/TdkD3jd96qI/AAAAAAAAATE/KYgjhHe-dQ0/s1600/Ultimates_Cap._V178368545_.jpg)
Acrobatic Platforming: Extensive acrobatic abilities allow you to scale walls, climb ledges, and vault from poles to overcome environmental challenges.Use it to take out multiple enemies from a distance, block incoming attacks, destroy objects, solve puzzles, and reflect incoming fire back at enemies. Use Captain America's Shield: Your shield is your most powerful weapon and your best defense.Use your abilities as the ultimate Super Soldier to infiltrate HYDRA's Castle and annihilate the forces of evil. Become Captain America: Engage in combat against enemies bent on world domination during World War II.And boy, do the Captain's punches crack! When timed perfectly with the slow motion close-ups, they emphasize the fact that he's no average Joe in a fancy outfit. Just as good are the sound effects, which have the perfect amount of resonance for everything from gunshot echoes to explosions to the various WWII-era machinery. I would even put his work on par with legendary composer John Williams. He created compositions that perfectly fit every scene of the game. Composer Bill Brown, whose extensive credits include many of the Tom Clancy games, really outdid himself with Captain America: Super Soldier. The music, on the other hand, is absolutely superb. All the artistic elements just feel like they were done completely separate from each other and then carelessly slapped together. Even explosion effects seem half-baked and unrealistic, which seems counterintuitive for a game based on a comic book. The castle itself is nothing spectacular, and the sterile design of the rooms, hallways, and machinery leaves much to be desired. You'll also receive more Intel Points to spend.Īlthough the combat animations are well-implemented, the characters themselves look detached from the backgrounds, which oftentimes results in limbs magically disappearing into walls and tables.
![captain america super soldier 360 review captain america super soldier 360 review](http://www.capsulecomputers.com.au/wp-content/uploads/captain-america-lt-screenshot-01.jpg)
With combat being the highlight of the game, it's no surprise that the most addictive feature in the game is Challenge Mode, where you're pitted in a sizeable amount of scenarios (after they're unlocked, of course.) You'll be working against the clock to accomplish objectives, both survival-based and acrobatic, earning a bronze, silver, or gold medal depending on your finish time. The combat in this game isn’t as smooth as I’d like it to be, and knocking baddies around the screen with the shield isn’t nearly as satisfying as knocking them around with Thor’s hammer, Mjolnir.To spice up the combat even more, upgrades like the Ricochet Shield, which will strike up to three enemies in one throw, and Shield Shockwave, which has you smash your shield into the ground, are available for purchase after you've amassed the required amounts of Intel Points. But overall, Cap Am just doesn’t work as well as Thor did for the DS. Sure, there are some cool Ninja Gaiden-like sections where you’re bouncing off the walls to get higher. It doesn’t feel balanced and a lot of it is pretty repetitive with the running and jumping segments. But it still plays clumsily and the combat in it could feel more responsive. It features a whole bunch of interesting mechanics like the touch screen and stealth sections. Well, that being said, Cap Am for the DS is a bit TOO simplistic. In May, I actually reviewed the Thor video game ()and mentioned how the DS version was better than its console brethren because of its simplicity. Too bad that console’s about a year away.Īs for the Nintendo DS version, well, it’s the worst of the bunch, but it’s still not horrible. Maybe the Wii-U would handle it much better. The hits feel unresponsive and loose, and the general flow of the game is much slower than its counterparts, even though all three versions are pretty much telling the same story. Instead of the swift, Arkham Asylum movements in the 360 version, it boils down to being a button masher, that quite frankly, looks and feels awful. But the actual hand-to-hand combat in this game is atrocious. Blocking with it, deflecting bullets with it, tossing it, it’s all done effectively with the Wii-mote and nunchacku.
#CAPTAIN AMERICA SUPER SOLDIER 360 REVIEW PS3#
Instead of focusing on the up-close-and-personal combat in the 360 or PS3 versions, the Wii version focuses more on the mechanics of the shield. The gameplay itself is surprisingly entertaining. But that doesn’t mean that the game itself is bad. Captain America for the Wii, seriously looks like Goldeneye for the N64.